local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Sxlent Keyboard Escape Hub", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Sxlent Keyboard Escape Hub", LoadingSubtitle = "by Sxlent", ShowText = "SxlentHub", -- for mobile users to unhide Rayfield, change if you'd like Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from emitting warnings when the script has a version mismatch with the interface. -- ScriptID = "sid_xxxxxxxxxxxx", -- Your Script ID from developer.sirius.menu — enables analytics, managed keys, and script hosting ConfigurationSaving = { Enabled = true, FolderName = SxlentKeyboardHub, -- Create a custom folder for your hub/game FileName = "SxlentKeyboardHub" }, Discord = { Enabled = true, -- Prompt the user to join your Discord server if their executor supports it Invite = "s7k88TWu2j", -- The Discord invite code, do not include Discord.gg/. E.g. Discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the Discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Sxlent Key system", Subtitle = "", Note = "JOIN THE DISCORD FOR KEY: invite is s7k88TWu2j", -- Use this to tell the user how to get a key FileName = "KeySystem", -- It is recommended to use something unique, as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"fT#8wQ!zP4^Lm9@Xr&2Nc$7HvJ*5YsKd"} -- List of keys that the system will accept, can be RAW file links (pastebin, github, etc.) or simple strings ("hello", "key22") } }) local Tab = Window:CreateTab("Main", 4483362458) -- Title, Image -- Actual Stuff -- Button local Button = Tab:CreateButton({ Name = "Teleport To Nearest Summer Coin", Callback = function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local folder = workspace:WaitForChild("SummerCoinsLocal") for _, coin in ipairs(folder:GetChildren()) do if coin:IsA("Model") then hrp.CFrame = coin:GetPivot() + Vector3.new(0, 3, 0) break -- stops after the first coin end end end, }) Rayfield:LoadConfiguration() local Tab = Window:CreateTab("World Two", 4483362458) -- Title, Image local Label = Tab:CreateLabel("Due to world two requiring timing i cannot make anything past stage one SORRY!", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme local Button = Tab:CreateButton({ Name = "Beat Stage One", Callback = function() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() character:PivotTo(CFrame.new(-415, 511, 189)) end, }) Rayfield:LoadConfiguration() local Tab = Window:CreateTab("World Three", 4483362458) -- Title, Image local Button = Tab:CreateButton({ Name = "Beat Stage One", Callback = function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-1482, -62, -517) end, }) local Button = Tab:CreateButton({ Name = "Beat Stage Two", Callback = function() local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") -- SETTINGS local tweenTime = 1 -- Seconds to each point local easingStyle = Enum.EasingStyle.Linear local easingDirection = Enum.EasingDirection.Out -- Add/remove waypoints here local waypoints = { Vector3.new(-1457, -161, -872), Vector3.new(-1477, -144, -869), Vector3.new(-1477, -40, -529), Vector3.new(-1455, -60, -479), Vector3.new(-1453, -43, -11), Vector3.new(-1482, -54, -15), -- Add more like this: -- Vector3.new(100, 50, -200), -- Vector3.new(250, 75, 400), } for _, pos in ipairs(waypoints) do local tween = TweenService:Create( hrp, TweenInfo.new(tweenTime, easingStyle, easingDirection), {CFrame = CFrame.new(pos)} ) tween:Play() tween.Completed:Wait() end end, }) local Button = Tab:CreateButton({ Name = "Beat Stage Three", Callback = function() local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") -- SETTINGS local tweenTime = 1 -- Seconds to each point local easingStyle = Enum.EasingStyle.Linear local easingDirection = Enum.EasingDirection.Out -- Add/remove waypoints here local waypoints = { Vector3.new(-1457, -161, -872), Vector3.new(-1477, -144, -869), Vector3.new(-1477, -40, -529), Vector3.new(-1455, -60, -479), Vector3.new(-1453, -43, -11), Vector3.new(-1451, 266, 11), Vector3.new(-1453, 268, 110), Vector3.new(-1482, 215, 332), -- Add more like this: -- Vector3.new(100, 50, -200), -- Vector3.new(250, 75, 400), } for _, pos in ipairs(waypoints) do local tween = TweenService:Create( hrp, TweenInfo.new(tweenTime, easingStyle, easingDirection), {CFrame = CFrame.new(pos)} ) tween:Play() tween.Completed:Wait() end end, }) local Button = Tab:CreateButton({ Name = "Beat Stage Four", Callback = function() local TweenService = game:GetService("TweenService") local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") -- SETTINGS local tweenTime = 1 -- Seconds to each point local easingStyle = Enum.EasingStyle.Linear local easingDirection = Enum.EasingDirection.Out -- Add/remove waypoints here local waypoints = { Vector3.new(-1457, -161, -872), Vector3.new(-1477, -144, -869), Vector3.new(-1477, -40, -529), Vector3.new(-1455, -60, -479), Vector3.new(-1453, -43, -11), Vector3.new(-1451, 266, 11), Vector3.new(-1453, 268, 110), Vector3.new(-1457, 221, 364), Vector3.new(-1455, 221, 620), Vector3.new(-1454, 380, 623), Vector3.new(-1407, 541, 719), Vector3.new(-1430, 533, 761) -- Add more like this: -- Vector3.new(100, 50, -200), -- Vector3.new(250, 75, 400), } for _, pos in ipairs(waypoints) do local tween = TweenService:Create( hrp, TweenInfo.new(tweenTime, easingStyle, easingDirection), {CFrame = CFrame.new(pos)} ) tween:Play() tween.Completed:Wait() end end, }) Rayfield:LoadConfiguration() local Tab = Window:CreateTab("Player", 4483362458) -- Title, Image local Button = Tab:CreateButton({ Name = "Inf Jump", Callback = function() local UIS = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local humanoid local function setup(character) humanoid = character:WaitForChild("Humanoid") end setup(player.Character or player.CharacterAdded:Wait()) player.CharacterAdded:Connect(setup) UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Space then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) end, }) local Button = Tab:CreateButton({ Name = "Noclip", Callback = function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local function setupCharacter(character) RunService.Stepped:Connect(function() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end) end if player.Character then setupCharacter(player.Character) end player.CharacterAdded:Connect(setupCharacter) end, }) Rayfield:LoadConfiguration() local Tab = Window:CreateTab("Update Log", 4483362458) -- Title, Image local Label = Tab:CreateLabel("Just Released this is a HUGE WIP", 4483362458, Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme Rayfield:LoadConfiguration()