-- ========================= -- HOPPER4 - STATIC SCANNER (NO HOPPING) -- Stays in server forever, continuously scans and reports -- ========================= -- ========================= -- REDUCE QUALITY + CAP FPS -- ========================= local settings = settings() local renderSettings = settings:GetService("RenderSettings") pcall(function() settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 end) pcall(function() renderSettings.EagerBulkExecution = false renderSettings.FrameRateManager = Enum.FramerateManagerMode.Off end) pcall(function() setfpscap(4) end) print("[SCANNER] Quality reduced, FPS capped to 4") pcall(function() game:GetService("ReplicatedFirst"):RemoveDefaultLoadingScreen() end) pcall(function() game:GetService("Players").RespawnTime = 0 end) local TeleportService = game:GetService("TeleportService") pcall(function() TeleportService:SetTeleportGui(workspace) end) -- ========================= -- WAIT FOR GAME -- ========================= if not game:IsLoaded() then game.Loaded:Wait() end repeat task.wait() until game:GetService("Players").LocalPlayer -- ========================= -- SERVICES -- ========================= local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local HttpService = game:GetService("HttpService") local Player = Players.LocalPlayer -- ========================= -- ANTI IDLE -- ========================= do local vu = game:GetService("VirtualUser") local lastAntiIdle = 0 Player.Idled:Connect(function() local now = tick() if now - lastAntiIdle < 60 then return end lastAntiIdle = now pcall(function() vu:CaptureController() vu:ClickButton2(Vector2.new()) end) end) end -- ========================= -- HTTP REQUEST FUNCTION -- ========================= local function makeRequest(url, method, body, headers) local req = http_request or request or (syn and syn.request) or (fluxus and fluxus.request) if req then local ok, result = pcall(function() return req({ Url = url, Method = method or "GET", Headers = headers or {}, Body = body }) end) return ok and result or nil end return nil end -- ========================= -- SYNCHRONIZER BYPASS (anti-detection) -- ========================= do local SyncModule = require(game.ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Synchronizer")) local patched = 0 for name, fn in pairs(SyncModule) do if typeof(fn) ~= "function" then continue end if isexecutorclosure and isexecutorclosure(fn) then continue end local ok, ups = pcall(debug.getupvalues, fn)