-- // MM2 Triggerbot \\ -- -- // Variables local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Toggled = true -- Change this to false and execute the script to stop the triggerbot. -- // Function local function GetMurderer() for Index, Player in pairs(Players:GetPlayers()) do -- Fallback local Backpack = Player:WaitForChild("Backpack"):FindFirstChild("Knife") local Character = Player.Character and Player.Character:FindFirstChild("Knife") if Backpack or Character then return true, Player end end return false, "Failed." end local function ShootPlayer(Player) if LocalPlayer.Character and Player and Player ~= LocalPlayer then if LocalPlayer.Backpack:FindFirstChild("Gun") then LocalPlayer.Backpack:FindFirstChild("Gun").Parent = LocalPlayer.Character end local Part_CFrame = Player.Character and Player.Character.HumanoidRootPart.CFrame -- Targets Hitpart CFrame position local Gun = LocalPlayer.Character:FindFirstChild("Gun") -- Gun location if Gun and Part_CFrame then local ShootRemote = Gun.Shoot local HandlePos = Gun.Handle.CFrame ShootRemote:FireServer(HandlePos, Part_CFrame) return true else return false end else return false end end -- // Script if getgenv().MouseCon then getgenv().MouseCon:Disconnect() end if Toggled then print("MM2 Triggerbot - Made by crymelt.") getgenv().MouseCon = Mouse.Move:Connect(function() if not Mouse then return end local Hit = Mouse.Target if not Hit then return end local Character = Hit:FindFirstAncestorOfClass("Model") local PlayerHit = Character and Players:GetPlayerFromCharacter(Character) if PlayerHit and PlayerHit ~= LocalPlayer then local Success, Murderer = GetMurderer() if Success and Murderer == PlayerHit then --print("Hit recieved for "..PlayerHit.Name) ShootPlayer(PlayerHit) end end end) end