local _K = { [0x1] = "game", [0x2] = "GetService", [0x3] = "Players", [0x4] = "TweenService", [0x5] = "Lighting", [0x6] = "LocalPlayer", [0x7] = "PlayerGui", [0x8] = "ScreenGui", [0x9] = "WastedGui", [0xA] = "TextLabel", [0xB] = "UICorner", [0xC] = "UIStroke", [0xD] = "BlurEffect", [0xE] = "WastedBlur", [0xF] = "ColorCorrectionEffect", [0x10] = "WastedColor", [0x11] = "Humanoid", [0x12] = "Character", [0x13] = "CharacterAdded", [0x14] = "Died" } local function _dec(idx) return _K[idx] end local _g = getfenv() local _S = setmetatable({}, { __index = function(_, k) return _g[_dec(0x1)][_dec(0x2)](_g[_dec(0x1)], k) end }) local _P = _S[_dec(0x3)] local _T = _S[_dec(0x4)] local _L = _S[_dec(0x5)] local _lp = _P[_dec(0x6)] if not _lp then return end local _pg = _lp:WaitForChild(_dec(0x7)) local _sg = Instance.new(_dec(0x8)) _sg.Name = _dec(0x9) _sg.ResetOnSpawn = false _sg.IgnoreGuiInset = true _sg.Parent = _pg local function _initInd() local _i = Instance.new(_dec(0xA)) _i.Name = "\76\111\97\100\101\100\73\110\100\105\99\97\116\111\114" _i.Size = UDim2.new(0, 0xB4, 0, 0x24) _i.Position = UDim2.new(1, 0xC8, 0.9, 0) _i.AnchorPoint = Vector2.new(1, 0.5) _i.BackgroundColor3 = Color3.fromRGB(0x14, 0x14, 0x14) _i.BackgroundTransparency = 0.2 _i.BorderSizePixel = 0 _i.Text = "\226\156\147\32\87\97\115\116\101\100\32\83\99\114\105\112\116\32\76\111\97\100\101\100" _i.TextColor3 = Color3.fromRGB(0x55, 0xFF, 0x7F) _i.TextSize = 13 _i.Font = Enum.Font.GothamBold _i.Parent = _sg local _uc = Instance.new(_dec(0xB)) _uc.CornerRadius = UDim.new(0, 6) _uc.Parent = _i local _us = Instance.new(_dec(0xC)) _us.Color = Color3.fromRGB(0x55, 0xFF, 0x7F) _us.Thickness = 1 _us.Transparency = 0.5 _us.Parent = _i local _t1 = _T:Create(_i, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), { Position = UDim2.new(0.98, 0, 0.9, 0) }) _t1:Play() task.delay(3, function() local _t2 = _T:Create(_i, TweenInfo.new(0.5, Enum.EasingStyle.Quart, Enum.EasingDirection.In), { Position = UDim2.new(1, 0xC8, 0.9, 0), BackgroundTransparency = 1, TextTransparency = 1 }) _t2:Play() _t2.Completed:Connect(function() _i:Destroy() end) end) end _initInd() local _tl = Instance.new(_dec(0xA)) _tl.Size = UDim2.new(1, 0, 0.2, 0) _tl.Position = UDim2.new(0, 0, 0.4, 0) _tl.BackgroundTransparency = 1 _tl.Text = "\87\65\83\84\69\68" _tl.TextColor3 = Color3.fromRGB(0xB4, 0x14, 0x14) _tl.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) _tl.TextStrokeTransparency = 0.2 _tl.TextScaled = true _tl.Font = Enum.Font.GothamBlack _tl.TextTransparency = 1 _tl.Parent = _sg local _bl = _L:FindFirstChild(_dec(0xE)) or Instance.new(_dec(0xD)) _bl.Name = _dec(0xE) _bl.Size = 0 _bl.Enabled = false _bl.Parent = _L local _cc = _L:FindFirstChild(_dec(0x10)) or Instance.new(_dec(0x0F)) _cc.Name = _dec(0x10) _cc.Saturation = 0 _cc.TintColor = Color3.fromRGB(0xFF, 0xFF, 0xFF) _cc.Enabled = false _cc.Parent = _L local _tiO = TweenInfo.new(1.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local _tiI = TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In) local function _onDied() _bl.Size = 0 _bl.Enabled = true _cc.Saturation = 0 _cc.TintColor = Color3.fromRGB(0xFF, 0xFF, 0xFF) _cc.Enabled = true _T:Create(_bl, _tiO, { Size = 20 }):Play() _T:Create(_cc, _tiO, { Saturation = -1, TintColor = Color3.fromRGB(0xB4, 0x78, 0x78) }):Play() _tl.TextTransparency = 1 _T:Create(_tl, _tiO, { TextTransparency = 0 }):Play() end local function _onChar(_c) if _bl.Enabled or _cc.Enabled then local _tt = _T:Create(_tl, _tiI, { TextTransparency = 1 }) local _bt = _T:Create(_bl, _tiI, { Size = 0 }) local _ct = _T:Create(_cc, _tiI, { Saturation = 0, TintColor = Color3.fromRGB(0xFF, 0xFF, 0xFF) }) _tt:Play() _bt:Play() _ct:Play() _ct.Completed:Connect(function() _bl.Enabled = false _cc.Enabled = false end) else _tl.TextTransparency = 1 _bl.Enabled = false _cc.Enabled = false end local _h = _c:WaitForChild(_dec(0x11), 10) if _h then _h[_dec(0x14)]:Connect(_onDied) end end if _lp[_dec(0x12)] then task.spawn(_onChar, _lp[_dec(0x12)]) end _lp[_dec(0x13)]:Connect(_onChar)