getgenv().AutoEndless = true -- Change getgenv().AutoEndless to true or false to enable or disable local player = cloneref(game:GetService("Players")).LocalPlayer local character = player.Character local index = 0 if fireclickdetector and #workspace.Structures["Endless Obby"].Stages:GetChildren() == 0 then character.PrimaryPart.CFrame = workspace.Structures["Endless Obby"].StartingPlatform.StartButton.CFrame fireclickdetector(workspace.Structures["Endless Obby"].StartingPlatform.StartButton.ClickDetector) player.CharacterAdded:Wait() end local character = player.Character repeat local stage = workspace.Structures["Endless Obby"].Stages:WaitForChild(index) local finish = stage:WaitForChild("Finish") character.PrimaryPart.CFrame = finish.CFrame + Vector3.new(0, 5.2, 0) local stagenext = workspace.Structures["Endless Obby"].Stages:WaitForChild(index+1) index = index + 1 game:GetService("RunService").RenderStepped:Wait() until getgenv().AutoEndless == false